A group of us within the Epic Duels community have been working on a full stand alone Dragon Ball Z expansion set. The mechanics of the game seem to fit fairly well for a DBZ fighting game. The one thing that initially made this difficult was how to fit characters into the "Melee" or "Ranged" character typing. So we introduced a new mechanic to take care of that. Characters will build up their Energy gauge and use that to fire off ranged attacks. After quite a bit of testing, we feel this system functions well and is a great addition.
We are still adding new decks to the mix and currently have 51 ready to play. The "core" set will be the first 8 decks listed. You can play any mix of the decks, but those are the initial decks with the most testing. The rest of the decks are attempted to be balanced around those without disrupting the gameplay in a negative way. The core set is mostly based on the anime characters up to the end of the Frieza saga, with a few exceptions.
Epic Duels Discord: https://discord.gg/3GeXBQa
Base rules: Star_Wars_Epic_Duels_Game.PDF (hasbro.com)
We did make some notable changes to the original rules. If you have a defeated character, you cannot discard their cards to heal your other character. Instead, you can spend an action to discard 1 of those cards to gain +2 Energy for your other character. We feel discarding to heal usually drags out the game longer than it should. You must defeat all characters on the enemy team to win, rather than just the major characters. There are no starting points for the characters and you are not required to place your major and minor characters adjacent. You are open to place your chatacters anywhere in the first 3 rows,. Feel free to play with your own house rules though!
Energy
⦁ All melee characters will have an Energy gauge, which is used to extend the range of their attacks.
⦁ 1 Energy = 1 Range. If there is 1 space between you and the target, you are required to spend 1 Energy to attack them (2 spaces between them, it takes 2 Energy). Energy must be reduced before you begin your attack.
⦁ All characters (who use Energy) will begin the game with 2 energy.
⦁ Energy count cannot exceed 10 or go below 0.
⦁ Some characters are listed as ranged and do not utilize energy in any way. They may attack at range for no cost.
⦁ Since these "Ranged" characters do not have an Energy tracker, if a cards effect takes into account the Energy of them, you use that players hand count as a reference. (Ex: If the affected player has 6 cards in their hand, that is the number you use to compare their characters Energy)
⦁ Special cards that state, "Pick an enemy you could attack at range", imply that it does not cost Energy to use that card at range.
⦁ Every time you attack an adjacent enemy (with a basic or power combat card, not a special), your attacking character gains 1 Energy after the attack is completely resolved.
⦁ If a cards effect attacks an adjacent enemy more than once, or multiple adjacent enemies, you still only gain 1 Energy after combat.
⦁ If your Major or Minor(s) character is defeated, you may spend an action on your turn to gain 2 Energy by discarding 1 card for the defeated character.
Energy Tracker: This is needed to keep track of your current energy count. You only need these if you dont print the custom DBZ HP charts in the zip below.
Custom HP charts with Energy trackers:
DBZ HP Charts zip
Decks:
Goku & Krillin
Piccolo & Nail + Kami
Tien & Chiaotzu
Yamcha & Puar
Kid Gohan & Dende
Vegeta & Nappa
Raditz & Saibamen
Frieza & Henchmen
Expansion decks
Roshi & Turtle
Yajirobe & Korin
Goz & Mez
King Kai & Bubbles + Gregory
Recoome & Guldo
Jeice & Burter
Captain Ginyu & Henchmen
Cui & Appule
Zarbon & Dodoria
Garlic Jr & Spice + Vinegar
King Cold & Mecha Frieza
Future Trunks & Future Bulma
Dr. Gero & Android 19
Android 17 & 18
Android 16 & Birds
SSJ Vegeta & Kid Trunks
Cell and & Cell Jr's
Teen Gohan & Goku
Pikkon & West Kai
Krillin & Marron
The Great Saiyaman & Videl
Majin Vegeta & Yamu + Spopovich
Yakon & Pui Pui
Majin Buu & Hercule
Dabura & Babidi
Shin & Kibito
Kid Trunks & Goten / Gotenks Fusion) (Both decks are needed for a unique fusion mechanic)
Goku & Vegeta (Vegito)
Bardock & Tora
Turles & Amond + Daiz
Lord Slug & Medamatcha
Cooler & Henchmen
Future Gohan & Trunks
Broly & Paragus
Bojack & Zangya
Android 13 & Android 14 + 15
Janemba & Clones
Hirudegarn & Hoi *untested*
Tapion & Minotia
Dragon Ball
Goku & Grandpa Gohan
Devilman & Baba
Pirate Robot & Pirates
Emperor Pilaf & Battle Jacket
Mercenary Tao & Master Shen
Maps:
Namek
Cell Games Arena
Cell Arena Battle Ground
Comments (0)
You don't have permission to comment on this page.